My catchphrase for when things break "Its fine "
A souls-like game worked in a team for 12 weeks for the last trimester of year 3 and submitted to Gamebridge.
C#Unity
A tech demo to showcase how compute shaders can be used for parallel processing.
C#UnityCompute Shader
A tech demo to learn how to use compute shaders in Unity.
My attempt at following the Raytracing In One Weekend book series in C#.
C#
Bundle of tools and editor utilities to help fasten making unity editor tools.
A VR game I had to do for one of my University modules, it is a 5 minute puzzle game set in space.
C#UnityUnityXROculus